![]() Match three flares of the same color up, press a button to set them off, and watch them light up a city skyline. It’s a level-based puzzle game where players have to match colorful flares as they shoot up into the night sky and detonate them to create a fireworks display. Never break the chainįantavision 202X isn’t so much an evolution of its predecessor as it is a VR remake. It’s a prime example of what kinds of games thrive in VR, standing in bright contrast to more ambitious projects that have struggled to replicate a full-on console experience in a headset. Cosmo Machia has taken a somewhat average puzzle game and made the best version of it without changing much at all. LD400-P, Lasershow Designer 400 playback-only version for the QuadMod16 card, release 1.What stands out most about Fantavision 202X, though, is how much it’s quietly enhanced by VR. Problem in Mexico - if clients want animation, they'll do it in 35mm film Pablo Cruz (J.P.) talking about a show called "Picasso" which had 48 Picasso drawings in laser. Good digitizers have a good eye & familiarity with computersĪlso, there was a talk from J. People get burned out from "just" digitizing, so the good ones can move on. Get a style, then have all frames revolve around it such as Rome or Egypt LaserMedia uses the Amiga to snapshot and pencil test, using Amiga Live and Flipper ($30 NOT PageFlipper) LaserMedia uses freelance animators when necessary, but they often don't understand laserĬan use small sequenced animations to not look cheesy while waiting for complex sectionsĪrtists sometimes overdigitize - it gets lost in the show, so the programmers cut it out and it becomes wasted effort, like film on the cutting-room floorĤ people 6 months full-time, using 75% library and 25% new George Michael tossed 3 months of work because it flickered Use Sculpt-Animate 4D, print files, have them digitizedħ50 points in an image is flicker threshold ![]() $10,000 to $20,000 for custom sound, for those clients it can be attractiveįor animations, makes special moments on command Put most resources into real emotional sections, such as dolphin splashing Here are my transcribed notes:Ģ-1/2 hours to design and digitize a frameīalance structure to have simple sections/complex sections John Goss of LaserMedia was talking about their system which I believe was Zap. LD400-P, Lasershow Designer 400 playback-only version for the QuadMod16 card, release 1.36, December 11 1992Īlso for the history fans, I found handwritten notes I took at the 1990 ILDA Conference in Bradenton. Lasershow Designer Font Assembler, release 1.0, July 17 1992 ![]() It became Lasershow Designer (LD, not "Laser Show Designer" LSD) sometime before July 1992. The software had so many features that others did not, and was so well received, that that was the day that we decided to make this a business and not a hobby. 12 1990 at the ILDA Conference in Bradenton, Florida. LSD Font Editor, release 0.5, April 11 1990īill and I first showed LSD (not sure exactly which version) to the laser industry on Monday, Nov. Release 0.85, March 7 1990ĪutoLSD animation scripting program, release 1.1, March 11 1990 RTV raster-to-vector conversion program, first public release, May 6 1988. I could be wrong on this Bill would know better.įVtoLSD, converts Broderbund "Fantavision" movies to LSD format, release 0.9, February 1 1990 The manual indicates "Of course, the blanking information is not used by LSD." This implies that the QuadMod card, allowing 4-channel output from the Amiga, was not yet being sold. Supports blanking coordinate along with X and Y for each point. I believe the first publicly released version of LSD (just LSD, no 256 or 100/200/400 etc.) was available to other people such as Bill Benner starting in 1988. Laser Show Designer, program and documentation copyright 1988, 1989 by Patrick Murphy. This page also has links to early history of Laserium, Laser Displays and a 2001-2002 thread on the Laserist List.Īs for other dates, I pulled out some old documentation and found the info listed below. There is more information about my pre-Pangolin history at. There was a TRS-80 Model 1 program and a few earlier Amiga programs that came before LSD256, all of which were custom programs done for the laser show company I had with David Lytle and Roger Lippincott. This program was the direct predecessor of the direct predecessor of the direct predecessor of what became Laser Show Designer 256 for the Amiga. Its big accomplishment was morphing between frames. I was the programmer (and basically the only user). Xerox Sigma 9 mainframe computer running custom "Laser Animation System" software written in APL, 1980 I don't know if this counts for the list of controllers, but how about :
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